Palace

A fast-paced shedding card game where players race to get rid of all their cards before their opponents. Each player starts with a mix of face-down, face-up, and hand cards, playing in turns to follow or beat the previous card played.

Number of Players

The Pack and Card Ranks

Cards rank from Ace (high) down to 3:

A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3

Objective

Be the first player to play all of your cards, including hand cards, face-up cards, and face-down cards.

Setup

Starting the Game

Gameplay

Special Cards

Card Action
2 Can be played on any card. Resets the discard pile; the next player can play anything.
10 Can also be played at any time. It clears the discard pile—remove it from the game. Then take another turn.
Four of a Kind If four cards of the same rank are played consecutively (by one or more players), the pile is cleared and removed from play. The next player starts a new pile with any card.

Endgame Rules

After finishing the draw pile and your hand cards: - Play from your face-up cards in front of you. - After those are gone, move on to your face-down cards. - Pick one face-down card without looking and flip it. - If it can be played, do so. - If not, pick up the discard pile and add the flipped card to your hand. You must now play from your hand again.

Winning the Game

The first player to play all of their cards—hand, face-up, and face-down—is the winner.

Notes/Strategy

Hearts

Hearts is a classic four-player trick-taking card game where the aim is to avoid capturing certain cards that carry penalty points—mainly the hearts and the Queen of Spades. Known for its blend of tactics, memory, and “shooting the moon” moments, Hearts is easy to learn but offers deep strategic play. A Brief History of Hearts

Hearts dates back to the 18th century and evolved from the Spanish game “Reversis.” It gained popularity in America in the late 1800s and exploded further with the inclusion of digital Hearts in early versions of Microsoft Windows. Over time, it’s developed numerous variants, but the core mechanics remain true to the original: avoid points—or gather them all.

Objective of Hearts

The objective is to finish the game with the lowest total score. Players try to avoid capturing hearts (each worth 1 point) and the Queen of Spades (worth 13 points). However, if you manage to take all penalty cards in one round—a bold move called “shooting the moon”—your opponents get the points instead.

The Pack and Card Ranks

Hearts is played with a standard 52-card deck (no jokers). All cards rank from high to low: Ace (high) down to 2 (low). Suits are all equal in value, but hearts and the Queen of Spades carry scoring weight. How to Play Hearts: Step-by-Step Rules

Setup

Passing Cards

Playing Tricks

Trick Rules

Shooting the Moon

Scoring in Hearts

Card Points
Each Heart +1
Queen of Spades +13
All Hearts + Q♠ (“Shoot the Moon”) +0 (others +26) or –26 (shooter)

Key Variations and House Rules

Variation Description
Jack of Diamonds Rule Jack of Diamonds = –10 points (bonus)
Shooting the Sun Taking all 52 cards scores –52 (rare and extreme)
No Moon Option Remove the option to shoot the moon entirely
3–6 Players Rules adapt for more players by removing some cards

Always agree on rule variations before the game starts.

Tips

Other info

For 3, 5, or 6 players, remove certain low cards to make an even deal.

The Queen of Spades and hearts cannot be played on the opening trick. How do I track who has which cards?

Watch what suits people stop following. Memory and deduction are key to good play.

Crazy Eights

A fast-paced shedding card game where players race to be the first to get rid of all their cards.

You can play cards that match the suit or rank of the top discard—or play an eight to change the suit. Strategic timing of wild cards and blocking opponents is key to winning.

The Pack and Card Ranks

Crazy Eights is typically played with a standard 52-card deck. For more than 4 players, use two decks.

Cards rank from Ace (high) down to 2 (low).

A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2

How to Play Crazy Eights: Step-by-Step Rules

  1. Setup

    • Players: 2–5 (more with multiple decks)
    • Each player is dealt 5 cards (7 in 2-player games)
    • Place the rest face-down as the draw pile
    • Flip the top card face-up to start the discard pile
  2. Playing a Turn

    • On your turn, you must play a card that matches the suit or rank of the top discard.
    • If you cannot play, draw cards one at a time until you can or the draw pile runs out.
    • You must play a card if you draw one that’s playable.
    • If no cards can be played, pass your turn.
  3. Wild Eights

    • An 8 can be played at any time.
    • After playing an 8, declare the suit that the next player must follow.
    • You don’t need to match the previous card’s suit or rank when playing an 8.
  4. Winning the Hand

    • First player to discard all their cards wins the hand.
    • Remaining players total their unplayed cards for scoring.

Scoring in Crazy Eights

Card Point Value
8s (wild) 50 points
Face cards (J, Q, K) 10 points
Number cards Face value
Aces 1 point

After a hand ends, the winner scores points based on the cards remaining in other players’ hands.

The game continues until a player reaches a target score (commonly 100 or 200), or play a fixed number of rounds.

Common Variations and House Rules

Variation Description
Reverse/Skip Playing certain cards (e.g., Queen or 2) reverses play or skips the next player
Draw 2 or Draw 4 Some versions allow 2s or other cards to force opponents to draw extra cards
Crazy Jacks Jacks become wild instead of 8s (or both)
Progressive Crazy Eights Stacked Draw 2s and Draw 4s can build up consequences
Pass on Draw Players may draw one card only, and pass if it can’t be played

Tips

Crazy Eights FAQs

Black Jack / Switch

"Black Jack" is the name of a shedding card game which shares its name with the casino card game Blackjack, and is sometimes called 7 Card Blackjack to differentiate itself from the other game. It is a variant of Crazy Eights.

The Pack and Card Ranks

Crazy Eights is typically played with a standard 52-card deck. For more than 4 players, use two decks.

Cards rank from Ace (high) down to 2 (low) for matching purposes only.

Eights are wild and can be played at any time to change the suit.

How to Play Crazy Eights: Step-by-Step Rules

  1. Setup

    Players: 2–5 (more with multiple decks) Each player is dealt 7 cards (5 in more that 4-player games) Place the rest face-down as the draw pile Flip the top card face-up to start the discard pile

  2. Playing a Turn

    • On your turn, you must play a card that matches the suit or rank of the top discard.
    • A player can place consecutive cards of the same suit down to remove more cards.
    • If a player cannot take their turn, they pick up a card from the remaining deck.
    • If a player makes an error the offending player must take back the card(s) they attempted to put down and pick up two more cards from the remaining deck as a penalty.
    • Once the player has played their turn, they must say "Last card" if they only have one card left. If another player thinks that they can play their cards in one turn they say "cards". If they fail to do so, there is a penalty o9f two cards.

Magic Cards

Card Action
Aces Nominate a new suit.
2 The next player is forced to pick up two cards unless they are able to lay another two, black Jack or an ace which makes the next player pick up the cards. Alternatively, a red Jack or an ace can be used to cancel the card pickup.
7 Reverses order of play.
8 The next player misses a turn unless they have an eight.
Black Jack Black Jack causes the next player to pick up 5 cards, unless they can follow with another black Jack. If one red Jack is placed, one black Jack is cancelled.
Red Jack One red Jack cancels one black Jack.

Variants

Multiple cards can be placed on a single turn, where each card matches the previous card in rank or suit. There is no limit to the number of cards which can be played.